Error With Android SDK in Linux Unity5.4.0f3 -


installed unity5.4.0.f (deb file), download [https://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/#post-2648924], while taking build getting below error.

fyi, having problem install higher versions of unity 5.3 onwards in ubuntu using playonlinux. while searching alternatives, came across linux unity , spent quality time still no good. possible aiding answers welcome.thanks in advance.

getting error:-

win32exception: applicationname='/home/mohan/documents/unitystuff/sdk/tools/aapt', commandline='package --auto-add-overlay -v -f -m -j gen -m androidmanifest.xml -s "res" -i "/home/mohan/documents/unitystuff/sdk/platforms/android-23/android.jar" -f bin/resources.ap_', currentdirectory='temp/stagingarea' system.diagnostics.process.start_noshell (system.diagnostics.processstartinfo startinfo, system.diagnostics.process process) system.diagnostics.process.start_common (system.diagnostics.processstartinfo startinfo, system.diagnostics.process process) system.diagnostics.process.start () (wrapper remoting-invoke-with-check) system.diagnostics.process:start () unityeditor.utils.program.start () (at /home/builduser/buildslave/unity/build/editor/mono/utils/program.cs:33) unityeditor.android.command.run (system.diagnostics.processstartinfo psi, unityeditor.android.waitingforprocesstoexit waitingforprocesstoexit, system.string errormsg) unityeditor.android.postprocessor.tasks.taskscommon.exec (system.string command, system.string args, system.string workingdir, system.string errormsg) unityeditor.android.postprocessor.tasks.buildresources.compileresources (unityeditor.android.postprocessor.postprocessorcontext context) unityeditor.android.postprocessor.tasks.buildresources.execute (unityeditor.android.postprocessor.postprocessorcontext context) unityeditor.android.postprocessor.postprocessrunner.runalltasks (unityeditor.android.postprocessor.postprocessorcontext context) unityeditor.android.postprocessandroidplayer.postprocess (buildtarget target, system.string stagingareadata, system.string stagingarea, system.string playerpackage, system.string installpath, system.string companyname, system.string productname, buildoptions options, unityeditor.runtimeclassregistry usedclassregistry) unityeditor.android.androidbuildpostprocessor.postprocess (buildpostprocessargs args) unityeditor.postprocessbuildplayer.postprocess (buildtarget target, system.string installpath, system.string companyname, system.string productname, int32 width, int32 height, system.string downloadwebplayerurl, system.string manualdownloadwebplayerurl, buildoptions options, unityeditor.runtimeclassregistry usedclassregistry, unityeditor.buildreporting.buildreport report) (at /home/builduser/buildslave/unity/build/editor/mono/buildpipeline/postprocessbuildplayer.cs:176) unityeditor.hostview:ongui() 


Comments

Popular posts from this blog

asynchronous - C# WinSCP .NET assembly: How to upload multiple files asynchronously -

aws api gateway - SerializationException in posting new Records via Dynamodb Proxy Service in API -

asp.net - Problems sending emails from forum -