algorithm - Rectangle packing in Java -


i'm trying implement rectangle packing algorithm.

i have rectanges on input each rectangle have heigth , width(and index number, able identify them when log them)

i have matrix (an integer[][]), , want store rectangles in matrix. after initialization matrix cannot modified, has fixed size.

let's see , example, have 2 rectangles:

new rectangle(2,3,1) //height=2, width=3, index=1 new rectangle(1,2,2) //height=1, width=1, index=2 

and let have 3x3 matrix:

integer[][] matrix = new integer[4][3]; //height=4, width=3 

after i'm done running algorithm, see (if print matrix system.out):

1 1 1 1 1 1 2 2 0 0 0 0 

the first 2 row stores 1st rectangle (it's 2 high , 3 wide), , find 2nd rectangle in third row. 0s mean there empty spaces left (we store other rectangle there well)

i have trouble finding way greedy (or any) algorithm.

i sort rectangles biggest smallest. should startsomehow storing rectangles: if matrix have enough space, put there, if not, try cell. continue on every row , on every cell until find place.

can point me right direction? description algorith, pseudo-code, or use figure way out.

thanks, mark

you want "draw" rectangles in matrix, , have rectangles sorted size.

you can/should make cycle that:

  • gets rectangle sizes (depends, if it's provided constructor)
  • checks if there enough space in matrix rectangle; 1
  • draws (use or while loops draw).

1 use matrix[0].length , matrix.length matrix size , compare rectangles.

i think biggest challenge not lost in variables. need keep count on number of rows need start draw , when stop , update variable.


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