c# - Creating a connection between EmguCV and my projected gameboard -


i trying create interactive boardgame in unity, using hand gestures activate mechanics. game projected on table camera attached next it, used capture motion.

the game consists of 2 grids, 1 30x30 hidden tile grid, map grid on top of it.

my question then: smartest way go around synchronizing camera hidden tile grid, can see if detected blob emgucv on top of set tile?

i've considered:

  • creating tilemap camera, , check if tile number in both tilemaps equal eachother.
  • check if tile center position close blob center position, using unitys method vector2.distance


Comments

Popular posts from this blog

php - trouble displaying mysqli database results in correct order -

depending on nth recurrence of job in control M -

sql server - Cannot query correctly (MSSQL - PHP - JSON) -