c# - Creating a connection between EmguCV and my projected gameboard -


i trying create interactive boardgame in unity, using hand gestures activate mechanics. game projected on table camera attached next it, used capture motion.

the game consists of 2 grids, 1 30x30 hidden tile grid, map grid on top of it.

my question then: smartest way go around synchronizing camera hidden tile grid, can see if detected blob emgucv on top of set tile?

i've considered:

  • creating tilemap camera, , check if tile number in both tilemaps equal eachother.
  • check if tile center position close blob center position, using unitys method vector2.distance


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