c++ - error lvalue when use singleton contain array of pointer -


my singleton like

class valuelstnode { private:     zwnode* m_pzwnode[32]; public:     valuelstnode();     valuelstnode(const valuelstnode& rhs);     static valuelstnode& getinstance();     virtual ~valuelstnode();      valuelstnode& operator= (const valuelstnode& rhs);      zwnode_p getnode    (int posion) const;     zwnode_p operator[] (int posion);     const zwnode_p operator[] (int byposion) const; }; 

and file .cpp

valuelstnode::valuelstnode() {     (u32_t = 0; < 32; i++) {         m_pzwnode[i] = null;     } }  valuelstnode::valuelstnode(     const valuelstnode& rhs ) {     (u32_t = 0; < 32; i++) {         m_pzwnode[i] = rhs.m_pzwnode[i];     } }  valuelstnode& valuelstnode::operator= (     const valuelstnode& rhs ) {     (int = 0; < zw_max_nodes; i++) {         m_pzwnode[i] = rhs.m_pzwnode[i];     }     return *this; }  valuelstnode::~valuelstnode() {     (int = 0; < zw_max_nodes; i++) {         if (m_pzwnode[i] != null) {             delete m_pzwnode[i];             m_pzwnode[i] = null;         }     } }  valuelstnode& valuelstnode::getinstance() {     static valuelstnode m_instance;     return m_instance; }  zwnode* valuelstnode::operator[] (     int posion ) {     return m_pzwnode[posion]; }  const zwnode* valuelstnode::operator[] (     int posion ) const {     return m_pzwnode[posion]; } 

but

valuelstnode m_valuelstnode = valuelstnode::getinstance(); m_valuelstnode[0] = null; 

i error: lvalue required ... how solve this. me. thank & rg.

what have created isn't conforming idiomatic singleton pattern. lets see:

class valuelstnode {    // ... public:     valuelstnode(); // allow pulic construction of new instances     valuelstnode(const valuelstnode& rhs); // allow new instances copies      static valuelstnode& getinstance();     virtual ~valuelstnode();      valuelstnode& operator= (const valuelstnode& rhs); // well, may right intend,                                                        // not idiomatic                                                         // singleton      zwnode_p getnode    (int posion) const;            // return copies of                                                         // internally managed elements?     zwnode_p operator[] (int posion);                  // ^^^^     const zwnode_p operator[] (int byposion) const;    // ^^^^ }; 

as want operate on singleton, need keep state within single class.

so need return class members manipulate references:

zwnode_p& operator[] (int posion); const zwnode_p& operator[] (int posion) const; 

also singleton implementation should explicitly deny creating copies of class:

class valuelstnode {     valuelstnode(const valuelstnode&) = delete;     valuelstnode& operator=(const valuelstnode&) = delete; }; 

and take reference if need it:

valuelstnode& m_valuelstnode = valuelstnode::getinstance(); 

though, don't use case of singleton pattern applied naming. semantics feel broken.

i don't see how makes sense valuelstnode should need singleton. did mean create factory pattern rather?


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