google play games - Sharing large data between participants at multiplayer match start up? (with GPGS) -


i develope game , want use google play games services turn based multiplayer part. game needs send "picture" (a avatar pojo including picture byte[] , aditional data) taken each participant other participant (it 1on1 game). not need grab google play icons of player.

is there way of achieving data transfer between player (data ~2mb) use of gpgs api?

or need set own server-solution?

to make things clearer: want send , retrieve these files on internet (no nfc, no bluetooth, wi-fi, etc.)

edit: maybe bring size down 20 kb - 30 kb (using webp "poor" quality). possible switch turn-based (pseudo) real-time multiplayer , force each player sent avatar object in packs of ~30 realtime messages in multiplayer-room. if work (performance-wise) "misuse" of functionality allowed?


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