javascript - How to fillStyle all circles in different color in canvas: red, yellow, blue and green? -


i looking way fillstyle of circles in 4 colors: #00ce66, #e3bf37, #cc5543, #a1b7c2. want circles show in way: 25% of circles red, 25% circles yellow… etc. on canvas while page loaded.

when added math.random() , put inside colors, circles black. please :-)

(function() {     var width, height, largeheader, canvas, ctx, circles, target, animateheader = true;      // main     initheader();     addlisteners();      function initheader() {         width = window.innerwidth;         height = window.innerheight;         target = {x: 0, y: height};          largeheader = document.getelementbyid('large-header');         largeheader.style.height = height+'px';          canvas = document.getelementbyid('canvas');         canvas.width = width;         canvas.height = height;         ctx = canvas.getcontext('2d');          // create particles         circles = [];         for(var x = 0; x < width*0.2; x++) {             var c = new circle();             circles.push(c);         }         animate();     }      // event handling     function addlisteners() {         window.addeventlistener('scroll', scrollcheck);         window.addeventlistener('resize', resize);     }      function scrollcheck() {         if(document.body.scrolltop > height) animateheader = false;         else animateheader = true;     }      function resize() {         width = window.innerwidth;         height = window.innerheight;         largeheader.style.height = height+'px';         canvas.width = width;         canvas.height = height;     }      function animate() {         if(animateheader) {             ctx.clearrect(0,0,width,height);             for(var in circles) {                 circles[i].draw();             }         }         requestanimationframe(animate);     }      // canvas manipulation     function circle() {         var _this = this;          // constructor         (function() {             _this.pos = {};             init();             console.log(_this);         })();          function init() {             _this.pos.x = math.random()*width;             _this.pos.y =-50;             _this.alpha = 0.1+math.random()*0.9;             _this.scale = 0.1+math.random()*1;             _this.velocity = math.random();         }          this.draw = function() {             if(_this.alpha <= 0) {                 init();             }             _this.pos.y -= -_this.velocity;             _this.alpha -= 0.0005;             ctx.beginpath();             ctx.arc(_this.pos.x, _this.pos.y, _this.scale*10, 0, 2 * math.pi, false);             ctx.fillstyle = 'rgba(16,239,173,'+ _this.alpha+')';             ctx.fill();         };     } })(); 

you can create array 4 colors , choose random 1 @ creation of each circle.

here code circle function:

function circle() {   var _this = this;    // constructor   (function() {     _this.pos = {};     init();     console.log(_this);   })();    function init() {     _this.pos.x = math.random()*width;     _this.pos.y =-50;     _this.alpha = 0.1+math.random()*0.9;     _this.scale = 0.1+math.random()*1;     _this.velocity = math.random();      var colors = [[0,206,102], [227, 191, 55], [204,85,67], [161,183, 194]];     var random_index = math.floor(0 + (math.random() * ((3 + 1) - 0)));     _this.color = colors[random_index];   }    this.draw = function() {     if(_this.alpha <= 0) {       init();     }     _this.pos.y -= -_this.velocity;     _this.alpha -= 0.0005;     ctx.beginpath();     ctx.arc(_this.pos.x, _this.pos.y, _this.scale*10, 0, 2 * math.pi, false);      var c = _this.color;     ctx.fillstyle = 'rgba('+c[0]+','+c[1]+','+c[2]+','+ _this.alpha+')';     ctx.fill();   }; } 

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