performance - Android 7 GraphicBuffer alternative for direct access to OpenGL texture memory -


the way profit fact, mobile devices have shared memory cpu , gpu using grphicbuffer. since android 7 restrict access private native libs (including gralloc) impossible use more. question - there alternative way direct memory access texture's pixel data?

i know, simmilar can done using pbo (pixel buffer object). still additional memory copy, wich undesirable. if know, there way 0 copies.

there many apps, wich used feature, because can heavily increase performance. think many developers in stuck problem now.


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